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World of Warcraft handles this aspect of the game brilliantly. First,
while it confines new players to the dreaded "newbie zone" for their
first five levels or so, it doesn't feel like a "newbie zone." Players
go on exactly the same types of quests and do the same types of stuff
they'll do through the entire game. There's no "tutorial" feeling, you
just jump in and start playing. The player's first five levels also go
by at an enormously accelerated pace. Players can gain their first
level as fast as 15 minutes after they begin playing and can hit level
5 and be out into the broader world in a few hours. Following the
introductory quest lines also means that nobody leaves the newbie area
without at least one useful piece of equipment that will remain
effective at least through level 8 or 9. In other words, newbie stuff
isn't junk and new players get hooked into the "need to do just one
more thing" cycle that's the hallmark of the best MMOs.
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