ii

08/06/2007 8:26 AM

Maple Story Guide: White Knight Calculations

****Damage Calculations****

Previous guides assumed that White Knights would receive 150%
elemental
advantage as soon as they placed 1 point into a charge. This was
incorrect.
Later guides assumed that White Knights have a growing elemental
advantage, but
the maximum never reaches 150%. This is only partially correct. The
real answer
is that elemental advantage does grow with higher levels of charge,
but it will
indeed become exactly 150% at maximum levels of a charge.

To calculate how much damage you can do result of Elemental Advantage,
use this
formula.

Elemental Advantage Bonus (as a percent) = (10 + Level*3)/2 + 100

If you have Level 16 Fire charge, (10 + 16*3)/2 + 100 = 129%.
On non-elemental weak monsters, you can do 116% more damage (as seen
from
HS.net), but on elementally weak monsters, you will do 116% X 129% =
149.6%
your base damage.

If you have max Level fire charge (Level 30), (10 + 30*3)/2 + 100 =
150%. On
elemental weak monsters, you will do 120% X 150% = 180% more damage.

The maximum damage normal damage is listed below with the maximum
damage dealt
with a Power Strike.

Ice = 157.5% = 409.5% (= 260% X 157.5%)
Fire = 180% = 468%
Lightning = 187.5% = 487.5%

For Charge Blow, when maxed it gives 250% damage. Max Charge blow
damages are
listed below.

Ice = 393.75%
Fire = 450%
Lightning = 468.75%

This indicates that with Maximum Fire charge, White Knights are very
strong
early on and continue to be. Many White Knights (including me)
commonly hit 10k
damage at L82-83 using max fire on ice monsters if you use sword, and
even
earlier if you use BW (early as 80).

****Imp. MP Recovery Calculations****

This skill when maxed, regenerates 33 MP every 10 seconds.

If the average WK takes 8 hours to level, that means one will be
training for
28,880 seconds (8 x 60 x 60). Therefore you will regenerate MP 2800
times
during training. For those 2880 times, you will 33 MP back everytime,
thus the
total MP recovered is (2880 x 33) 95040 MP.

How many mana elixirs do you save? 1 Mana Elixir gives 300 MP.
Therefore you
save exactly 317 (94040/300 rounded up) mana elixirs. One mana elixir
costs 589
meso at Ludibrium. The total amount of money you save PER level is
(317 x 589)
= 186,713 meso. Add a little more or take away a little less,
depending on the
player.



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