I wing it a lot, primarily because I want
to create my own "challenges" and
the wood often dictates what and
how a piece will be made. Where I
start and where I end up are often
miles apart. Because of that, the design
and the making involve plenty of
decisions along the way.
Thinking about the process, I've made
the following observation - at least
about how I work. At some point
I may even flow diagram it - NOT!
There are things that I can do
and should.
There are things I can do
and do.
There are things I can do
but dont.
There are things I can do
but shouldnt.
There are things I cant yet do
but should.
There are things I cant yet do
and shouldnt.
The trick is
to know
which
is
which
as
a piece
evolves
Have you got any insights you'd
care to share on how you work?
charlie b
The first foreman I worked under told me that most people
(the average Jane/John Q. Public) wouldn't know a badly laid
out veneer job but they would know that there was something
they didn't like about it/it just wouldn't click with them.
Design is the same. Try as you might you'll sit there, work
your ass off and something isn't right and you just can't
seem to get it right. Then there are times when what you've
done causes you to stand back and marvel at your talent.
Finding the way between the two/getting from one to the
other, that's the hard part.
UA100
In article <[email protected]>,
[email protected] says...
> "Bob Schmall" <[email protected]> wrote:
>
> >> Have you got any insights you'd
> >> care to share on how you work?
>
> Linearly. I just don't, or can't, multitask.
>
I used to multi-task. Then I hit 60 :-).
--
Homo sapiens is a goal, not a description
On Sat, 13 Nov 2004 09:08:32 -0800, charlie b <[email protected]>
calmly ranted:
>I wing it a lot, primarily because I want
>to create my own "challenges" and
>the wood often dictates what and
>how a piece will be made. Where I
>start and where I end up are often
>miles apart. Because of that, the design
>and the making involve plenty of
>decisions along the way.
Yes, the wood and how I attack^H^H^H^H^H^Hallow it to evolve
show the large difference 'twixt 1st sketch and final project.
Sometimes* the wood on hand determines the actual shape and
size of a piece. "If I cut this piece up, it would make the
case, and these smaller pieces could be the shelves. Yeah,
it could work." I say to myself, confidently.
(* more often than not for this frugal vooddorker.)
>Thinking about the process, I've made
>the following observation - at least
>about how I work. At some point
>I may even flow diagram it - NOT!
Har! I may draw up a pencil sketch, then change
it several times before the piece is done. My
carving bench (my first real "furniture") is on
iteration 7, I believe. None but the original
sketch is on paper.
>There are things that I can do
> and should.
>There are things I can do
> and do.
>There are things I can do
> but dont.
>There are things I can do
> but shouldnt.
>There are things I cant yet do
> but should.
>There are things I cant yet do
> and shouldnt.
>
> The trick is
> to know
> which
> is
> which
> as
> a piece
> evolves
>
>Have you got any insights you'd
>care to share on how you work?
My motto is "Muddle Through!"
- - - - - - - - - - - - - - - - -
If God approved of nudity, we all would have been born naked.
----- ----- ----- ----- ----- -----
http://www.diversify.com Your Wild & Woody Website Wonk
"Bob Schmall" <[email protected]> wrote:
>> Have you got any insights you'd
>> care to share on how you work?
>>
>> charlie b
>
>Steal only from the best.
Linearly. I just don't, or can't, multitask.
JP
Jay Pique notes:
>"Bob Schmall" <[email protected]> wrote:
>
>
>>> Have you got any insights you'd
>>> care to share on how you work?
>>>
>>> charlie b
>>
>>Steal only from the best.
>
>Linearly. I just don't, or can't, multitask.
What is multitasking? I'm currently working on five magazine articles, and
doing the normal office work, plus sales work, that goes with freelance
writing. But each is done linearly, one step at a time, because if it isn't,
one editor gets an article on saw blades for his homeowner's magazine and the
woodworking magazine gets an article on composite kitchen countertops and
sinks, while the business magazine gets an article on a planer/molder.
Charlie Self
"If a politician found he had cannibals among his constituents, he would
promise them missionaries for dinner." H. L. Mencken
"charlie b" <[email protected]> wrote in message
news:[email protected]...
>I wing it a lot, primarily because I want
> to create my own "challenges" and
> the wood often dictates what and
> how a piece will be made. Where I
> start and where I end up are often
> miles apart. Because of that, the design
> and the making involve plenty of
> decisions along the way.
>
> Thinking about the process, I've made
> the following observation - at least
> about how I work. At some point
> I may even flow diagram it - NOT!
>
> There are things that I can do
> and should.
> There are things I can do
> and do.
> There are things I can do
> but don't.
> There are things I can do
> but shouldn't.
> There are things I can't yet do
> but should.
> There are things I can't yet do
> and shouldn't.
>
> The trick is
> to know
> which
> is
> which
> as
> a piece
> evolves
>
> Have you got any insights you'd
> care to share on how you work?
>
> charlie b
Steal only from the best.
Bob
"charlie b" <[email protected]> wrote in message
news:[email protected]...
> I wing it a lot, primarily because I want
> to create my own "challenges" and
> the wood often dictates what and
> how a piece will be made. Where I
> start and where I end up are often
> miles apart. Because of that, the design
> and the making involve plenty of
> decisions along the way.
>
> Thinking about the process, I've made
> the following observation - at least
> about how I work. At some point
> I may even flow diagram it - NOT!
>
> There are things that I can do
> and should.
> There are things I can do
> and do.
> There are things I can do
> but don't.
> There are things I can do
> but shouldn't.
> There are things I can't yet do
> but should.
> There are things I can't yet do
> and shouldn't.
>
> The trick is
> to know
> which
> is
> which
> as
> a piece
> evolves
>
> Have you got any insights you'd
> care to share on how you work?
>
> charlie b
That's pretty much what I do Charlie.
I have a starting point but almost never end up with that as the final
product. Whenever possible, I mock a full size sample, and look at it for
awhile. I don't have any design schooling so if it looks good it's a keeper
and if it doesn't, it gets reworked. I find it this to be a successful
process and I stay away from that "designer" terminology stuff.
Out of all the different aspects of making things, I probably enjoy this
part the most.
Tom Plamann
Unisaw A100 <[email protected]> wrote in
news:[email protected]:
> The first foreman I worked under told me that most people
> (the average Jane/John Q. Public) wouldn't know a badly laid
> out veneer job but they would know that there was something
> they didn't like about it/it just wouldn't click with them.
>
> Design is the same. Try as you might you'll sit there, work
> your ass off and something isn't right and you just can't
> seem to get it right. Then there are times when what you've
> done causes you to stand back and marvel at your talent.
>
> Finding the way between the two/getting from one to the
> other, that's the hard part.
>
> UA100
The design part comes easily for me. It's the craftmanship part that is
trying my patience.
And starting this detail stuff at age 50, when some of the other skills are
sliding southward isn't necessarily a help.
When I can build what I can envision, I will have arrived. It may not
happen in this life, however. ;-)
Patriarch
Jay Pique <[email protected]> wrote in
news:[email protected]:
> "Bob Schmall" <[email protected]> wrote:
>
>
>>> Have you got any insights you'd
>>> care to share on how you work?
>>>
>>> charlie b
>>
>>Steal only from the best.
>
> Linearly. I just don't, or can't, multitask.
>
> JP
>
A guitar builder of some repute had this insight, when he spoke to our wood
dorker's club this week. "Make one change at a time. Otherwise, you won't
know what the effect of that change was, as they all muddle together."
I don't yet have that kind of patience. Yet. But I'm working on it. In a
hurry.
Patriarch
On Sun, 14 Nov 2004 05:31:00 +0000, wrote:
> A guitar builder of some repute had this insight, when he spoke to our wood
> dorker's club this week. "Make one change at a time. Otherwise, you won't
> know what the effect of that change was, as they all muddle together."
>
> I don't yet have that kind of patience. Yet. But I'm working on it. In a
> hurry.
Basic scientific method. Works for more than guitar making...
--
"Keep your ass behind you"
On Sat, 13 Nov 2004 20:50:10 GMT, Unisaw A100 <[email protected]>
wrote:
>The first foreman I worked under told me that most people
>(the average Jane/John Q. Public) wouldn't know a badly laid
>out veneer job but they would know that there was something
>they didn't like about it/it just wouldn't click with them.
Kind of like not centering a tile job in the room. Everything is
straight and square, but you just can't put you finger on something.
>Design is the same. Try as you might you'll sit there, work
>your ass off and something isn't right and you just can't
>seem to get it right. Then there are times when what you've
>done causes you to stand back and marvel at your talent.
Music and any other aesthetic pursuits are similar.
>Finding the way between the two/getting from one to the
>other, that's the hard part.
Beer and hallucinogenics...
Barry